(Here are my two transfer stories from the forum, comprising my first two posts since creating my account there)
I had pussyfooted my way around buying this game for awhile
now before I finally bought it. Boy, am I glad I did.
I didn't really 'get' this game at first and actually felt
like I had wasted my money after the first couple hours of gameplay. The
learning curve combined with the unstable alpha feel is pretty unforgiving for
the "bambi", as many of you call them. Once I got the mechanics down,
I found it rather enjoyable to raid houses, chop wood, feed myself, stay warm:
stay alive. The moment I learned how to open canned food with bladed weapons
boosted my survival rate significantly, and actually made me shout out
"booyah!" over a spilled can of imaginary "Tactical Bacon".
I still didn't 'get' the game, though.
I didn't really concern myself with ranged weapons, figured
everyone had taken all the good stuff way ahead of me anyway. Instead I focused
on the life and death stuff, and after I had that down, I started getting the
"what do I do now?/where the hell is everybody?" feeling. Dayz was
really getting kind of lonely. Six hours in and on a 30 person server I still
had not seen a single other survivor, and having only zombies for company was
really getting on my nerves.
Then it happened.
"Hellllloooo", A stranger declared from behind me in a long and trailing voice,
I whipped around as fast I could. My heart was
pounding, my axe out and ready. I responded without thinking,
"BACK OFF MAN, I DON'T WANT ANY TROUBLE".
The guy's reaction was priceless. He held up his arms and replied to my frantic plea, "woah woah woah buddy, be cool, be cool"
It was in this very encounter that I finally 'got' DayZ. The
oppressive atmosphere had driven me into a simulated paranoia, that while
subtle, flowed consistently beneath the current of the entire experience.
Health, protection from the elements, food and water is one very controllable
aspect in this game, the human element is not.
We talked a bit and he turned out to be friendly enough, and
after a short while we raided a house together. My character was starving, and I greedily dove on each piece of fruit with a shout, "MINE!". We were very quickly split
up by zombies and I never saw him again.
He must have died, oh well.
I was alone again... and I felt it.
Shortly thereafter, I was armed too.
I mean, really really armed. I found some spawn points
lucked the hell out and scored three guns that fit some clips and bullets I had
been carrying around, and while I felt safer in one respect I also felt a lot
more exposed at the same time. I had not shot a single round in this game and
had no idea how weapons reacted or the subtlety of reloading and inventory
management, the realism of the game really began to sink in at this point. If
this were real life and I had "scored" some weapons, I would be in
the exact same position. I know how to basically shoot and operate firearms, but can I risk
range testing them?
It is a strange feeling to find a weapon in this game and
never know if you will live long enough to use it. So much time spent raiding
for equipment and some jerkoff with a round chambered in a popgun could just
drop me and loot my corpse/wounded body. This feeling is wonderful in terms of
how easily it is invoked in DayZ, but horribly self aware and paranoia inducing
at the same time. Its like a good horror movie, the experience is stressful but
engaging on a primal level.
I saw a few more players at a distance, but instead of
greeting them I just let them pass. Motorcycle helmet clad backpack wearers
with rifles made me uneasy. Perhaps I watched too much Mad Max or perhaps I watched just the right amount. Was he a regular guy, friendly but cautious like
me? Or a bandit on rendeavouz with some of his scumbag buddies.
I don't know, I don't know... better not to risk it.
Shortly after this encounter, I killed my first player.
I really didn't want to, but the guy forced my hand.
I was inside a cabin, sorting my equipment and discarding
ruined items when I saw a player enter my living space. He had that bambi look:
default jeans/shirt and armed with a pitchfork. I immediately raised my gun and
asked him to leave me alone.
The guy said he was friendly, raised his arms and kind of
watched me for a moment. I asked him what he wanted and he responded,
"man, you are breaking up. I can't understand you. Type in the chat
box". He edged a little closer.
Type in the chat box and let him get the jump on me? Do I
look like I was born yesterday? Hell no. I told him in no uncertain terms to
"get the fuck out or receive a bullet to the spine". Holy crap did he
haul ass.
"Yeah that's right! RUN BOY!"
(I'm not proud that I actually shouted that)
This is where I made my mistake. I should have shot him the
moment I suspected such a deliberate move to get the drop on me. Instead, I continued to close up shop in preparation to log off when I saw him sprinting into my cabin again through one of the open windows. In an instant it all became clear:
I had only enough time to raise my gun when he burst in. The
awkward engine and item switching gave him enough time to land several
successive shots with the rapid pitch fork. In the surprise/adrenaline I had
accidentally lowered/unequipped my gun too, which gave him more chances to stick
me. If I had not been wearing a helmet, I'm sure he would have landed a head
shot and my character would be dead right now.
I finally got my semi-automatic rifle up and kept shooting
until he dropped. I probably overdid it, and wasted five bullets on him, but
the situation and the blurry grey screen made me lose my cool.
In end, you could call it a victory albeit a costly one. I
survived, he didn't.
My heart was pounding as I bandaged myself up. In his
inventory: A can of ruined beans and some torn up rags. Experienced player on
respawn, or fresh bambi: it didn't matter. I had WAY more to lose than this guy
and he knew it.
Now this is game is a RUSH... but I'm getting that
anti-social feeling again. This attack affected the way I play this game. I
can't trust anyone, but this game is sort of boring if I spend it completely
alone in secluded areas... I want to reach out, but I can't.
***
At present the raiding/scavenging continues. I've found an
isolated town somewhat off the beaten path that also happens to have a police
station and government building. Close enough to civilization to interact with
other players when I feel ready but reasonably far away that I feel somewhat
isolated too. I find this to be a comfortable middle ground.
On a side note, five years of studying Russian and a little
time abroad has kind of come in handy with this game. The Russian setting is a
total bonus for me personally. I let role play fantasies pop into my head of
playing a character that got trapped during the Apocalypse during a study
abroad. I wonder if there are any dedicated Russian speaking servers? That
would be cool as hell. I found that as a foreigner, it was easy enough to ingratiate
myself with Russians - I'd be interested to see if the novelty of being a
curious traveler carried over in DayZ as well.
So I staked out the entire town from a nice vantage point
and have since raided each building more than once. I've learned a few more
things about this game too. First off, I discovered that buildings labeled
гостиницы (hotels) have lots of food, clothing, and quite often weapon tech
(scopes/unusual equipment). I suppose because the hotel also doubles as a столовая
(basically, kitchen)- which makes a lot of sense that they are so well stocked.
The town I was in had two of these places so frequent scouting turned up some
cool trinkets like a gun scope for my SKS and a waterproof container (as well
as a good condition can opener!).
I've put away a lot of ammunition and was able to score two
30 round clips for my 22. rifle which I've managed to fill up completely with
about 25 rounds left over on reserve. Its a quiet gun and I like that because
this town also has a hell of a lot of zombie spawns crawling around. I
discovered that if I hug walls and stay off the city streets, that I can
usually avoid zombie encounters - but just in case, I feel a lot safer having a
more stealthy gun with plenty of bullets. I also feel a lot more comfortable
with the shooting mechanics now that I have practical experience aiming,
reloading, holding my breath and naturally, capping zombies.
I had to log quickly while still inside the police station.
I knew it was a risky maneuver but I took the chance. I was nervous when I
logged back in later, and sure enough, as soon as I did I heard people talking
to one another.
I raised my gun and listened to their conversation. With 30
rounds packed I was SURE I had the drop on them. There was no way for them to
know I had logged in right on top of them, and while my heart was pumping and I
felt taken by surprise, the element of surprise was mine. Let me tell
you, it was a powerful feeling.
I sat inside the storage closet, gun ready, and listened.
"Ha ha, you got that right, man" one of them said.
"Shit, dude. I might log soon, I'm hunnnngry."
said a second.
"Alright, let's blow." Said the first.
Okay, there is probably just two of them, I thought - and
they are leaving, great. I waited a few beats and crept out of the closet. No
one. I made my way up to the coopala on the roof and entered third person where
I easily saw the two of them making their way down the street, carelessly
playing tag with a zombie. I placed my .22 on the ground and pulled out the
SKS, angling myself in the doorframe where I scooted forward until I had them
in my scope.
These guys were totally screwing around, checking out
buildings and melee killing zombies. They looked like they were having a good
time too. I envied them, actually.
Then the inevitable thought popped into my head: Should I
stay put, say hello... or kill them?
As friendly as I portrayed myself to be, I found myself
actually dwelling on the "kill them" decision a little longer than I
expected.
A lot could go wrong, sure. There were two of them, and I
would probably only be able to kill one of them right off. But from my vantage
point I could easily see his friend run away, allowing me to loot the corpse.
If he chose to stay and fight I stood a fair chance taking him out. The more I
thought about it the more powerful I felt.
What a strange strange feeling that no game has ever invoked
in me before. Any other shooter, and it would have been little concern to kill
these guys. They would respawn full stocked and good to go. In DayZ, absolutely
not. I don't have to imagine how long it took them to learn this game, gear up,
or find one another. I was in an interesting position to end their fun and if
I'm being completely honest I found the prospect tantalizing.
I lowered my gun. No. There was no need. My guy was
energized, hydrated and healthy. My vision clear, my backpack stuffed with food
and bullets and I knew my terrain. Most importantly: they were leaving. There
was no reason to kill these guys, who seemed to be rather enjoying the
apocalypse, together.
I watched them go for awhile, heading west, presumably
towards the next populated city. It was at this moment that I decided it was
time to leave and set off South, into the woods.
My destination: one more side city and then back towards the
coast, where I will seek out other players and see what the hell
happens...